Jetpack Joyride is a "one-touch" action game developed and published by Halfbrick for all iOS platforms on September 1, 2011. As white-collar worker Barry Steakfries, players steal a jetpack (powered by machine guns) and guide Barry through the lab (collecting coins and power-ups while avoiding various obstacles).
It was later ported to Andriod devices (on August 19, 2012) and the PC (as a launch title for Windows 8 via Windows Store on October 23, 2012). In addition, it was released twice on PlayStation platforms - first as a paid Minis title on November 20, 2012, and then as a free to play native PS3 and PS Vita game on December 31, 2012.
The goal of the game is to avoid the obstacles and get as far as possible before dying with the aid of vehicles and power-ups. At the end of every "run" there is a slot machine game that will grant the player various power-ups and additional coins.
One of the main features of the game is the ability to pick up a vehicle as you run through the lab. The vehicle pick-up appears as a rainbow block with gears in it. If Barry gets hit by an obstacle while he's in a vehicle he will lose the vehicle, but the game will not end.
|The Bad as Hog travels along the ground quite fast and jumps when the player touches the screen. In addition, Barry carries a shotgun and shoots it whenever he nears a scientist.|
|The Crazy Freakin' Teleporter hovers through the air with a cursor constantly moving vertically several feet in front of it. When the player touches the screen the teleporter appears where the cursor is.|
|The Gravity Suit (which is taken from Gravity Guy) acts very much like the gravity systems seen in games like vvvvv. When the player touches the screen gravity reverses and Barry walks wither on the ceiling or on the ground depending on the direction gravity is facing.|
|The Profit Bird is a commentary on games like Angry Birds and Tiny Wings.This vehicle is a bird-shaped plane that propels itself by expelling money. When the player touches the screen the profit bird lifts slightly into the air and the player has to keep touching the screen to get it to lift higher. When the Profit Bird collects coins it opens its mouth and sounds suspiciously like the bird in Tiny Wings.|
Li'l Stomper is not that little. The Li'l Stomper runs across the ground and jumps high into the air when the player touches the screen. The player can keep pressing the screen to have the Stomper hover just a bit.
|Mr. Cuddles was added in a patch after the game's initial release. Mr. Cuddles is a large mechanical dragon that flies upwards by default. When the player touches the screen Cuddles blows fire and descends towards the ground.|
The April 1.3 update adds 15 gadgets to the game. The gadgets work as perks and are chosen at the beginning of a game.
Sector 1: Research and DevelopmentEdit
- Air Barry's
- Nerd Repellant
Sector 2: Fringe Science LabEdit
- Gravity Belt
- Missile Jammer
- Token Gift
Sector 3: Pseudoscience Action GroupEdit
- X-Ray Specs
Sector 4: Futurologist LoungeEdit
- Ezy-Dodge Missiles
- Magnetic Tokens
- Flying Pig
Sector 5: Testing ZoneEdit
- Free Ride
- Coin Magnet
- Lucky Last
Sector 6: Antimatter StorageEdit
- Turbo Boost Men
Power-Ups, Slot Machine and the ShopEdit
There are a number of collectible items that Barry can pick up during his run through the lab. Coins are the most common item followed by slot coins which allow the player to play the slot machines at the end of a run and vehicles are the least common collectible.
The slot machine at the end of a run grants a number of powers-ups and rewards:
- Extra Coins: There are several tiers of coin rewards the come from the slot machines. These allow the player to buy items from the shop.
- Blasts: There are three tiers of explosive devices that can be won from the machine. If the player wins one of these it is then dropped on the corpse of Barry and he's launched a distance according to which explosive device it was.
- Extra Slot Coins: Winning this gives you three more chances at the slots.
- Head Start: Receiving a head start allows Barry to blast 750 yards ahead in the next run.
- Double Coins: Doubles your coins on your next run.
- Second Chance: The hardest item to win. This item revives Barry and you can continue your run.
The shop is the place where the player can blow all of the coins they've collected on clothes for Barry, vehicle upgrades, new jet-packs and one-time use items. You can also pay real money for in-game currency within' the shop.
Missions & AchievementsEdit
The game gives the player 3 missions at a time. There are dozens and dozens of missions including things such as high-fiving a certain number of scientists, running a certain amount in a vehicle and collecting a certain amount of coins in one game. Every time the player completes a mission a certain number of stars are awarded to the player's rank. Once the bar is filled the player ranks up and is awarded with coins. After fully leveling up, the player can "Cash In" and trade in his or her level 15 medal for a new unique token and level up all over again.
Jetpack Joyride also has an achievement system that has goals that are perhaps a little more obscure than those set in the missions.